DETALHES, FICçãO E THE FIRST BERSERKER: KHAZAN

Detalhes, Ficção e The First Berserker: Khazan

Detalhes, Ficção e The First Berserker: Khazan

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24 de março do 2025 por André Custodio À medida de que a comunidade souls Teimavive Ainda mais viúva utilizando a falta de novos Dark Souls e com o abandono de Bloodborne, seus olhares se voltam para os títulos originais que vêm dando as caras nos últimos anos.

Quem gosta por um souslike mais “tradicional” provavelmente não vai apreciar tanto este fato do de que não há 1 Bastante mapa interconectado de modo a explorar.

Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.

A reviravolta que temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e desprovido criatividade no roteiro.

A clara inspiração de modo a isso foi Nioh, de que também igualmente similarmente identicamente conjuntamente utiliza um sistema natural semelhante, porém isso tira um pouco do charme por um Souls e a graça de explorar 1 mundo interconectado e achar caminhos natural escondidos entre as áreas.

Speaking of nice little rewards; another of Khazan's genius features The First Berserker: Khazan is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

Isso faz parecer qual parte do progresso foi jogado no lixo e honestamente nãeste entendi tal decisão do “resetar” certas coisas do mapa após sair dele.

It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.

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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

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